<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Deathrace Fanbase Devlog - itch.io</title><link>https://dangood.itch.io/deathrace-fanbase</link><description>Every crash is content</description><item><guid>https://dangood.itch.io/deathrace-fanbase/devlog/1631853/a-bumpy-bumpy-road</guid><title>A bumpy, bumpy road</title><link>https://dangood.itch.io/deathrace-fanbase/devlog/1631853/a-bumpy-bumpy-road</link><pubDate>Mon, 17 Aug 2026 13:41:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New Features Track deformation: Missiles, mines, and other ordnance now deform the track at their impact site. These are persistent for the remainder of the race, so things get pretty interesting as t...</p>]]></description></item><item><guid>https://dangood.itch.io/deathrace-fanbase/devlog/1625080/mines-missiles-and-more</guid><title>Mines, missiles, and more!</title><link>https://dangood.itch.io/deathrace-fanbase/devlog/1625080/mines-missiles-and-more</link><pubDate>Tue, 11 Aug 2026 23:39:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MjE4Mjk5LmdpZg==/original/rZqtPq.gif"/><p>ENERGY SHIELDS Every car now runs a shield with two charges . It eats discrete hits — mines, rockets, missiles — and it does not eat the things that should still kill you: walls, the edge of the w...</p>]]></description></item><item><guid>https://dangood.itch.io/deathrace-fanbase/devlog/1619755/making-things-more-exciting-to-watch</guid><title>Making things more exciting to watch</title><link>https://dangood.itch.io/deathrace-fanbase/devlog/1619755/making-things-more-exciting-to-watch</link><pubDate>Fri, 07 Aug 2026 03:31:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Since the initial release I have made some significant improvements to driver behavior. They should show they want to win a lot more now, and take more interesting lines around the tracks. They also h...</p>]]></description></item></channel></rss>